A 2D Momentum based platformer, Slip Away, created on a custom 2D C++ Game Engine named CJJ Engine, produced in a 7-man team. My role was optimization, debugging for the engine, and prototyping, designing for the game.
A 2D PC game project utilizing Digipen's custom Alpha Game Engine, produced in a 5-man team of programmers. An isometric turn-based card strategy game.
A 2D mobile game project in which we were tasked to develop a 2D mobile game to be put on display in Gamestart, a gaming convention in Singapore done in an 8-man team. My role in this was to coordinate the team, code, level design & UI art and layout design.
A 3D couch co-op delivery game where 2-4 players must work together to deliver cargo amidst the dangerous high seas of Baboom Bay! Developed on the Unity Engine, supported on PC and developed in a team of 6 for a polytechnic FYP project.
A 2D physics based puzzle game in which players must deconstruct constructs systematically to bring the main character down to safety. It was developed on the mobile platform via Unity Engine. I was the sole developer.
A 3D Mobile Tower Defence game in which we developed a mobility-styled tower defence in about 5 months in a 7-man team. My role in this was primarily the team coordinator who also handles design, programming, VFX & UI.