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Projects

Projects: Services
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Hangry Guardians

A 2D mobile game project in which we were tasked to develop a 2D mobile game to be put on display in Gamestart, a gaming convention in Singapore done in an 8-man team. My role in this was to coordinate the team, code, level design & UI art and layout design.

Haul Away!

A 3D couch co-op delivery game where 2-4 players must work together to deliver cargo amidst the dangerous high seas of Baboom Bay! Developed on the Unity Engine, supported on PC and developed in a team of 6 for a polytechnic FYP project.

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Bite Ze Dusto

A 2D physics based puzzle game in which players must deconstruct constructs systematically to bring the main character down to safety. It was developed on the mobile platform via Unity Engine. I was the sole developer.

The Ronin

A Year 1 Final Studio Project in which we were tasked to develop a 2D platformer game in a 3-man team. My role in this was primarily in art asset creation & animation for the game.

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Wonder Valley

A 3D Mobile Tower Defence game in which we developed a mobility-styled tower defence in about 5 months in a 7-man team. My role in this was primarily the team coordinator who also handles design, programming, VFX & UI.

HammerStrike

A 3D Co-op game we were tasked to make in a 2 man team for school. My role in this was art asset creation, UI layout and coding.

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Dr. Arrange

As part of a school assignment, the game is a cube puzzle game where the player must manipulate the environment to get to the end of the map. I was the sole creator.

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